Gideros change color of sprite1/9/2024 Stage:addChild (bitmap ) local function grayscale (r, g, b, a, x, y ) local avr = math. Render:draw (image ) local bitmap = Bitmap.new (render ) ) local w, h = render:getWidth ( ), render:getHeight ( ) local pixels = render:getPixels ( 1, 1, w, h ) for i = 1, #pixels, 4 do local n = (i - 1 ) / 4 local y = math.floor (n / w ) + 1 local x = (n - y * w + w ) + 1 local r, g, b, a = pixels:byte (i, i+ 3 ) // This is predicat, she protects me from evil kumquats and also people who think she's called a boolean.This is an easy way to identify what youve hit with. How do ya make your sprite change color Don't necropost, make your own topic. In the snippet below Im assuming youve tagged all your sprites with the tag 'LookSprite'. ) -> r, g, b, a - '.' is for constants which will be passed to 'shader' function - NOTE: each color component should be an integer in 0.255 range local function applyShader (render, shader. .().lor Color.red To have the sprite only change colour while looking at it, you just need to change it back when the ray doesnt hit it.90 Step by step tutorials 627 Bugs and issues 194 Introduce yourself 206 Announcements 102 Forum talk 397 Relax cafe In this Discussion. 349 Announce your apps made with Gideros. After some playing around today I think Ive got it. How we can use a color picker in javascript. ~~~~~~~~~~~~~~~~~~~~~~~~~software shading~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~- 'render' is RenderTarget instance - 'shader' is a soft-shader function (r, g, b, a, x, y. Been trying to figure out how to change the parent of a sprite. I cant find a way to change blending options just before the sprite is rendered.
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